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1. Blood Packs for Factional Warfare - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Buwaro Draemon wrote: Refreak 44 wrote: I like the idea, however, I am not fond of having a decreased LP payout for not signing a blood pact. You said yourself that getting to level 10 is a hard grind. I'm fine wit...
- by Buwaro Draemon - at 2015.11.03 17:36:00
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2. Blood Packs for Factional Warfare - in Feedback/Requests [original thread]
Refreak 44 wrote: I like the idea, however, I am not fond of having a decreased LP payout for not signing a blood pact. You said yourself that getting to level 10 is a hard grind. I'm fine with the rest, though. Im thinking maybe 1k-2k per vi...
- by Buwaro Draemon - at 2015.11.03 00:36:00
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3. Blood Packs for Factional Warfare - in Feedback/Requests [original thread]
So what do you guys think? This idea is not an attack on faction hoppers but an aid for faction loyalists. Level 10 is great and all but reaching it is a hard and long grind. Especially even more when your faction is on a loosing streak which mean...
- by Buwaro Draemon - at 2015.11.02 15:02:00
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4. Blood Packs for Factional Warfare - in Feedback/Requests [original thread]
Each mercenary has the choice to sign a blood pakc for their preffered faction. Signing a blood pack means you get an increase LP payout and an increase in ISK reimbursement.
Mercenaries that have not signed in on a blood pack can play for ...
- by Buwaro Draemon - at 2015.11.02 14:56:00
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5. Petition: Adrenalize mk.o M skin - in Feedback/Requests [original thread]
Signed
- by Buwaro Draemon - at 2015.10.29 22:08:00
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6. New Game Mode Idea (no need for new assets) - in Feedback/Requests [original thread]
Bumping to hear/read more opinions of other players
- by Buwaro Draemon - at 2015.10.29 01:54:00
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7. New Game Mode Idea (no need for new assets) - in Feedback/Requests [original thread]
Stefan Stahl wrote: Here's my idea: In this game mode only the attacking team has an MCC, but the match is on a timer. The defending team has no MCC. The game starts with three null cannons, C, D and E under the control of the defenders, shoo...
- by Buwaro Draemon - at 2015.10.26 17:10:00
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8. New Game Mode Idea (no need for new assets) - in Feedback/Requests [original thread]
Terry Webber wrote: I agree with Maken. This is really similar to the old Skirmish that CCP removed after the beta was over. I'm not sure they'll bring it back anytime soon. It is inspired by it thats why it is similar and can actually work w...
- by Buwaro Draemon - at 2015.10.26 16:55:00
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9. New Game Mode Idea (no need for new assets) - in Feedback/Requests [original thread]
jordy mack wrote: like goldrush from battlefield, been wanting this for a while. but there would seem to be very little strategy, attackers just zerg forward, defenders spam remotes. i would like to see this gametype but have it so you dont h...
- by Buwaro Draemon - at 2015.10.26 05:25:00
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10. New Game Mode Idea (no need for new assets) - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: This is one of the needed new game modes, or variations of the old if you will. Something of the like has been suggested in the past, but nothing concrete has happened from it, sadly. Let's hope there will be a new push ...
- by Buwaro Draemon - at 2015.08.19 00:57:00
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11. New Game Mode Idea (no need for new assets) - in Feedback/Requests [original thread]
Bump because I want to hear other people's opinion on this.
- by Buwaro Draemon - at 2015.08.18 16:58:00
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12. New Game Mode Idea (no need for new assets) - in Feedback/Requests [original thread]
Cloak Dog wrote: That redline idea actually gets rid of any obvious problems. Also I can just imagine how cool that would look what with the MCC creeping along the battlefield. omg. Yeah I like the idea of the redline too. Many might not li...
- by Buwaro Draemon - at 2015.08.18 14:22:00
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13. New Game Mode Idea (no need for new assets) - in Feedback/Requests [original thread]
Now, the reason I want Defenders to have an unlimitted number ot clones is to encourage the Attacker's to play tactically and not just go in the objective gunz-a-blazing or to have one of those infamous run-n-gunners. People who ignore the objecti...
- by Buwaro Draemon - at 2015.08.18 04:25:00
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14. New Game Mode Idea (no need for new assets) - in Feedback/Requests [original thread]
What is this new game mode idea? Easy. The defending team has ALL of the objectives captured. Their job is, of course, to defend them. While the attacking team needs to hack and capture all objectives to win. Defending side has an unlimitted nu...
- by Buwaro Draemon - at 2015.08.18 04:20:00
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15. Seriously can we get rid of the turbo controller scrubs? - in Feedback/Requests [original thread]
Bright Cloud wrote: lol a armor tanker complains about scramblers melting its armor. Did you ever considered how painfull it is for a shield suit to get hit by it? No? Well then please shut up and take your first world problems with you. Shut...
- by Buwaro Draemon - at 2015.06.28 16:13:00
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16. Idea for possible changes for factional warfare - in Feedback/Requests [original thread]
Stormblade Green wrote: Buwaro Draemon wrote: As much as I dislike FW hoppers, I do agree that we are mercenaries and we fight for whatever makes us the most money. BUT that being said, FW is a special case. I have wanted factional registe...
- by Buwaro Draemon - at 2015.06.02 13:16:00
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17. Manus Peak: Does it still exist - in Feedback/Requests [original thread]
I liked how Manus Peak was the map that appeared almost all the time in beta and early Uprising days. But now it is not there =ƒÿ¡
- by Buwaro Draemon - at 2015.06.02 10:45:00
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18. Idea for possible changes for factional warfare - in Feedback/Requests [original thread]
As much as I dislike FW hoppers, I do agree that we are mercenaries and we fight for whatever makes us the most money. BUT that being said, FW is a special case. I have wanted factional registering to be added to the game for a very long while i...
- by Buwaro Draemon - at 2015.06.02 10:41:00
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19. Scanning should reveal the scanner - in Feedback/Requests [original thread]
Exactly what I've been saying. The many times that I have said that equipping a scanner has no real drawback even so if you put all equipment slots with scanners you still get no drawbacks only for people to tell me "You are vulnerable while you ...
- by Buwaro Draemon - at 2015.05.20 20:32:00
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20. Laser Rifles should be buffed - in Feedback/Requests [original thread]
This OP gave me Chromosome Lasers PTSD
- by Buwaro Draemon - at 2015.05.19 06:56:00
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